Rarity 10, 11 and 12 weapons have 5, 4 and 3 default Augment Slots respectively, and bonus slots can be further added for a total of 10, 8 and 6 slots per weapon. Different augments take up different amount of augment slots, so you can mix and match various combinations of augments together on each weapon. 72 votes, 28 comments. Rarity 10: Extra slots: 3x spiritvein slogbone 3x fierce dragonvein bone 3x tempered greathorn Attack: 9x flickering.
For Monster Hunter: World on the PlayStation 4, a GameFAQs message board topic titled 'Extra Slots 3 materials'. Using a Chrome Drill III, for example, the first elemental/status upgrade required 1 augment slot while the second required an additional 2 augments slots for a grand total of 3 augment slots.
Here are some tips for players who are stuck mid-game with certain challenges proving them a hard time or returning hunters getting ready for Iceborne. Nicky santoro casino quotes free.
Cultivate!
The Botanical Research NPC in Astera can grow useful items for you to use in your journey.
Some of the useful items we have found so far:
- Herb (for crafting Potions)
- Honey (for crafting Mega Potions)
- Might Seed (for attack boost or sell for instant money)
- Flashbugs (for crafting Flash Pods)
- Thunderbugs (foo crafting Shock Traps)
Craft Thunder and Fire Weapons
We are heading into the frozen wilds, and a number of the monsters are weak to Thunder and Fire.
For example, the Piscine Wyvern, Beotodus, is weak to Fire and Thunder, while Tigrex is weak to Thunder. Barioth is weak to Fire.
The Anjanath Weapon Tree has high raw plus fire element at the cost of negative affinity, while Rathalos weapons have great raw and decent fire element, with positive affinity to boot.
Get Those Tools
Tools consist of Mantles and Boosters. Mantles are wearable cloaks that bestow hunters with bonuses and resistances useful against certain monsters. Boosters provide you and your team helpful buffs and heals. These tools offer great utility to the squad.
The Iceproof Mantle is invaluable as we head into Iceborne, providing extra Ice resistance and deep snow mobility.
Here are all the tools:
Mantles:
- Ghillie Mantle
- Makes you temporarily invisible to monsters
- Vitality Mantle
- Negates a Fixed Amount of Damage
- Glider Mantle
- Allows gliding, grants the power to ride strong winds. Also makes it easier to mount monsters.
- Apothecary Mantle
- Increases Status Buildup
- Bandit Mantle
- Causes Rare Trade-In Item Drops
- Challenger Mantle
- Aggros monsters
- Evasion Mantle
- Increases evasion window, grants increased attack when evading at the last second.
- Fireproof Mantle
- Increased Fire Res, immune to Fire Blight and Blast Blight
- Iceproof Mantle
- Increased Ice Res, immune to Ice Blight, improves deep snow mobility
- Thunderproof Mantle
- Increased Thunder Res, immune to Thunder Blight
- Waterproof Mantle
- Increased Water Res, immune to Water Blight, improves deep water mobility
- Dragronproof Mantle
- Increased Dragon Res, immune to Dragon Blight
- Immunity Mantle
- Removes & Nullifies abnormal status effects
- Impact Mantle
- Adds or improves exhaust/stun with attacks.
- Rocksteady Mantle
- Eliminates flinching, provides Windproof, Earplugs, and Tremor Resistance. Reduces incoming damage.
- Temporal Mantle
- Auto-dodge huge attacks, effectively being almost invincible. Think Ultra Instinct Goku.
Boosters:
- Health Booster
- Places a smoker that gradually restores your health.
- Affinity Booster
- Places a smoker that increases affinity.
- Cleanser Booster
- Places a smoker that removes any abnormal status effects and elemental blights
Arekkz has compiled a video on how to unlock all of the tools stated above.
Finish Those Optional Quests
As you can see above, completing optional quests net you a boatload of utility items as well as certain items for deliveries. This helps you considerably for the final push later in the game.
Get All Palico Gadgets
Your cat partner is your invaluable ally, often helping you in ways you could not imagine. Provide your Palico with more tools to diversify its usefulness.
If you're planning on hunting alone in Iceborne, the Palico's Coral Orchestra will help a lot. It works like a Hunting Horn, and it buffs your hunter in all sorts of ways that make the fights less punishing.
Palico Gadgets also get buffs in Iceborne. For example, the Vigorwasp Spray at Level 11 can save you from a cart once with the Vigorwasp Revival.
Subsequently, completing these will also provide you with the Tailraider Rides. This is quite useful everywhere in the game. Think Uber rides, but with lizards and skunks as your drivers.
Stock Up On Items
Gather as many consumables that you can, the Tempered Elder Dragons will burn through your potion collections faster than a drunk wizard.
Flash Pods and Dung Pods are useful to change the flow of the fight.
Dung Pods will be useful to deter monsters as invaders such as Bazelgeuse and Deviljho will start to interrupt fights at higher ranks.
Unlock The Augments
Once you hit HR29, you'll have a chance to receive an illusive Warrior Streamstone by completing a Threat Level 2 Tempered Monster investigation. This will allow you to augment your weapon, bestowing it with special bonuses such as follows:
- Attack Increase (+5 True Attack Value) – Increases Attack. Stacks with other upgrades.
- Affinity Increase (+10% Affinity) – Increases Affinity. Stacks with other upgrades.
- Defense Increase (+10 Defense) – Increases Defense and has a chance to reduce damage taken each time you receive damage. Stacks with other upgrades.
- Slot Upgrade – Adds an extra jewel slot. Stack with other upgrades to increase slots level.
- Health Regen – Regain Health as you land attacks. Stack with other upgrades to increase the amount of health regained.
Only Warrior and Hero Streamstones can unlock augments for your weapons.
Rarity 6 weapons will have 3 augmentation slots and require 1 Warrior Streamstone for each, along with some other materials. Rarity 7 weapons have 2 slots and require 2 Warrior Streamstones per slot. Rarity 8 weapons have only 1 slot that requires one Hero's Streamstone.
Armour can also be augmented. However, augmenting armour allows for only one type of Augment, Upgrade Limit Removal. This removes the limit and allows further upgrading through the standard method to increase the pieces defence.
NEXT PAGE: ADVANCED TIPS
Related
Since the Guidling Lands can seem a bit overwhelming for solo hunters (and hunters in general) I figured I go ahead and put something together to help my fellow hunters map out a plan for how they want to take them on. As someone who primarily hunts solo I've spent quite a bit of time trying to figure out the best way of tackling the Guiding Lands with respect not only obtaining the crazy amount of materials you need for augmenting weapons but for figuring out how to get the materials needed for upgrading charms while doing so.
We are heading into the frozen wilds, and a number of the monsters are weak to Thunder and Fire.
For example, the Piscine Wyvern, Beotodus, is weak to Fire and Thunder, while Tigrex is weak to Thunder. Barioth is weak to Fire.
The Anjanath Weapon Tree has high raw plus fire element at the cost of negative affinity, while Rathalos weapons have great raw and decent fire element, with positive affinity to boot.
Get Those Tools
Tools consist of Mantles and Boosters. Mantles are wearable cloaks that bestow hunters with bonuses and resistances useful against certain monsters. Boosters provide you and your team helpful buffs and heals. These tools offer great utility to the squad.
The Iceproof Mantle is invaluable as we head into Iceborne, providing extra Ice resistance and deep snow mobility.
Here are all the tools:
Mantles:
- Ghillie Mantle
- Makes you temporarily invisible to monsters
- Vitality Mantle
- Negates a Fixed Amount of Damage
- Glider Mantle
- Allows gliding, grants the power to ride strong winds. Also makes it easier to mount monsters.
- Apothecary Mantle
- Increases Status Buildup
- Bandit Mantle
- Causes Rare Trade-In Item Drops
- Challenger Mantle
- Aggros monsters
- Evasion Mantle
- Increases evasion window, grants increased attack when evading at the last second.
- Fireproof Mantle
- Increased Fire Res, immune to Fire Blight and Blast Blight
- Iceproof Mantle
- Increased Ice Res, immune to Ice Blight, improves deep snow mobility
- Thunderproof Mantle
- Increased Thunder Res, immune to Thunder Blight
- Waterproof Mantle
- Increased Water Res, immune to Water Blight, improves deep water mobility
- Dragronproof Mantle
- Increased Dragon Res, immune to Dragon Blight
- Immunity Mantle
- Removes & Nullifies abnormal status effects
- Impact Mantle
- Adds or improves exhaust/stun with attacks.
- Rocksteady Mantle
- Eliminates flinching, provides Windproof, Earplugs, and Tremor Resistance. Reduces incoming damage.
- Temporal Mantle
- Auto-dodge huge attacks, effectively being almost invincible. Think Ultra Instinct Goku.
Boosters:
- Health Booster
- Places a smoker that gradually restores your health.
- Affinity Booster
- Places a smoker that increases affinity.
- Cleanser Booster
- Places a smoker that removes any abnormal status effects and elemental blights
Arekkz has compiled a video on how to unlock all of the tools stated above.
Finish Those Optional Quests
As you can see above, completing optional quests net you a boatload of utility items as well as certain items for deliveries. This helps you considerably for the final push later in the game.
Get All Palico Gadgets
Your cat partner is your invaluable ally, often helping you in ways you could not imagine. Provide your Palico with more tools to diversify its usefulness.
If you're planning on hunting alone in Iceborne, the Palico's Coral Orchestra will help a lot. It works like a Hunting Horn, and it buffs your hunter in all sorts of ways that make the fights less punishing.
Palico Gadgets also get buffs in Iceborne. For example, the Vigorwasp Spray at Level 11 can save you from a cart once with the Vigorwasp Revival.
Subsequently, completing these will also provide you with the Tailraider Rides. This is quite useful everywhere in the game. Think Uber rides, but with lizards and skunks as your drivers.
Stock Up On Items
Gather as many consumables that you can, the Tempered Elder Dragons will burn through your potion collections faster than a drunk wizard.
Flash Pods and Dung Pods are useful to change the flow of the fight.
Dung Pods will be useful to deter monsters as invaders such as Bazelgeuse and Deviljho will start to interrupt fights at higher ranks.
Unlock The Augments
Once you hit HR29, you'll have a chance to receive an illusive Warrior Streamstone by completing a Threat Level 2 Tempered Monster investigation. This will allow you to augment your weapon, bestowing it with special bonuses such as follows:
- Attack Increase (+5 True Attack Value) – Increases Attack. Stacks with other upgrades.
- Affinity Increase (+10% Affinity) – Increases Affinity. Stacks with other upgrades.
- Defense Increase (+10 Defense) – Increases Defense and has a chance to reduce damage taken each time you receive damage. Stacks with other upgrades.
- Slot Upgrade – Adds an extra jewel slot. Stack with other upgrades to increase slots level.
- Health Regen – Regain Health as you land attacks. Stack with other upgrades to increase the amount of health regained.
Only Warrior and Hero Streamstones can unlock augments for your weapons.
Rarity 6 weapons will have 3 augmentation slots and require 1 Warrior Streamstone for each, along with some other materials. Rarity 7 weapons have 2 slots and require 2 Warrior Streamstones per slot. Rarity 8 weapons have only 1 slot that requires one Hero's Streamstone.
Armour can also be augmented. However, augmenting armour allows for only one type of Augment, Upgrade Limit Removal. This removes the limit and allows further upgrading through the standard method to increase the pieces defence.
NEXT PAGE: ADVANCED TIPS
Related
Since the Guidling Lands can seem a bit overwhelming for solo hunters (and hunters in general) I figured I go ahead and put something together to help my fellow hunters map out a plan for how they want to take them on. As someone who primarily hunts solo I've spent quite a bit of time trying to figure out the best way of tackling the Guiding Lands with respect not only obtaining the crazy amount of materials you need for augmenting weapons but for figuring out how to get the materials needed for upgrading charms while doing so.
The Basics
The Guiding Lands is broken up into six areas called biomes and each of the biomes contains two zones. Each biome can be leveled up seven times with certain levels available only after Master Rank (MR) caps have been removed. Level 5 biomes are unlocked after the MR49 cap has been removed, level 6 biomes are unlocked after the MR69 cap has been removed and level 7 biomes are unlocked after the MR99 cap has been removed. Biomes are leveled up by gathering tracks, breaking monster parts and capturing/killing monsters. As a biome levels up tempered versions of the monsters that spawn in that biome replace the non-tempered versions. You can go here for a list of what monsters spawn where and at what biome level they become tempered. The current cap for total biome levels is 27.
General Tips
It is highly recommended that you readjust your armor set(s) to add the Fortify skill and one level of the Geology skill. You don't lose any rewards for fainting outside of battle in the Guiding Lands so the 20% boost to attack and defense from Fortify is immensely helpful. One level in the Geology skill allows you to pick up most shinies twice. While the devs opted to not remove this (what seems to be) exploit via a patch yet it doesn't mean it won't eventually removed and, as such, you should definitely take advantage of it as most of the materials you obtain from the Guiding Lands are from shinies. Lastly, obtain every monster specific Guiding Lands material from each non-tempered monster at least once. This will allow you to meld that item later which is needed in cases where the biome they spawn in only spawns the tempered version of that monster. You don't need to kill/capture the monster, just flinch shot them into a wall and pick up the shinies.
Figuring Out Which Biomes to Focus On
It's recommended to know which specific weapons to want to augment and what charms you want to craft as this will allow you map a path. Below are tables listing materials that can only be obtained from specifically leveled biomes for both augmenting and for current popular charms. For a list of most Guiding Lands materials needed for both augmenting and charms you can go here.
Charm Upgrades | ||
Charm | Biome | Level |
Awakening Charm III | Coral Region | 7 |
Challenger Charm IV | Wildspire Region | 6 |
Earplugs Charm IV | Forest Region | 6 |
Rotted Region | 7 | |
Flood Charm V | Coral Region | 5 |
Focus Charm III | Rotted Region | 7 |
Guardian Charm III | Coral Region | 7 |
Ironside Charm V | Rotted Region | 4 |
Shock Charm V | Forest Region | 4 |
Augmenting Materials | |||
Rarity | Augment | Biome | Level |
R10 | Affinity III | Forest Region | 4 |
Attack II | Wildspire Region | 5 | |
Ele/Status III | Coral Region | 5 | |
Extra Slots III | Tundra Region | 5 | |
Health III | Rotted Region | 7 | |
Deco Slot I | Wildspire Region | 3 | |
R11 | Affinity III | Volcanic Region | 7 |
Attack II | Coral Region | 5 | |
Defense III | Wildspire Region | 2 | |
Defense IV | Wildspire Region | 4 | |
Ele/Status III | Rotted Region | 5 | |
Extra Slots III | Tundra Region | 6 | |
Health I | Forest Region | 6 | |
Deco Slot I | Wildspire Region | 6 | |
R12 | Ele/Status I | Rotted Region | 4 |
Ele/Status II | Rotted Region | 6 | |
Ele/Status III | Wildspire Region | 7 | |
Extra Slots III | Tundra Region | 7 | |
Health I | Coral Region | 7 | |
R10-12 | Extra Slots II | Volcanic Region | 7 |
Biome Leveling Route
In terms of what your biomes will end up looking like depends on the level of effort your patient enough to put in. Below is the most ideal biome leveling up route in terms of the total number monsters (including all elders) you'll be able to hunt in the end, but it involves leveling up one biome to level 6 and two biomes to level 7 in order to gain access to materials than you can meld later if you find yourself needing them.
If you don't have the patience for that route then the route you should take depends on what weapons you use. If your augmentation plan doesn't require multiple levels of element/status and none of your charms require materials from the Wildspire Region and Rotten Region level 7 biomes then below is your most ideal route.
FR | WR | CR | RR | VR | TR |
6 | |||||
1 | 7 | ||||
7 | 7 | ||||
7 | 7 | 7 | |||
7 | 4 | 7 | 7 | ||
1 | 1 | 7 | 4 | 7 | 7 |
If your augmentation plan does require multiple levels of element/status (e.g. bow) or your charms require materials from the Rotten Region biome then below is your most ideal route. If you need materials from the Wildspire Region biome as well just level that biome up to level 7 before taking on this route. Keep in mind that by going this route you will not be able to augment any R11 weapon for health.
Mhw Iceborne Extra Slots 2 Materials Rarity 12
Leveling Up Specific Biomes
When first traveling to the Guiding Lands you'll see a list of three monsters that are currently available for hunting. Most monsters spawn in several biomes, but some monsters only spawn in one specific biome. The most efficient way of leveling up a specific biome is to gather the tracks of and capture (slay for Elders) the strongest available monster in that biome only if that monster spawns in two biomes at most (ideal is a single biome spawning monster). If a monster spawns in more than two biomes then the points distribution between the other biomes is not worth it versus hunting a monster a bit less strong that spawns in two biomes or less.
When you actually load into the Guiding Lands you'll be able to see which biome a monster has spawned in by opening your map and looking in the bottom left corner. Below is my recommended path of leveling for each specific biome if you want to focus on just getting that biome to level 7. Throw in some monsters that spawn in two biomes for more variety. Monsters marked with a * only spawn in that biome.
Biome | Level(s) | Monster |
Forest Region | 1 | Great Jagras* |
Tobi-Kadachi* | ||
Forest Region | 2 | Nargacuga |
Rathalos | ||
Zinogre | ||
Forest Region | 3 | Azure Rathalos |
Yian Garuga* | ||
Forest Region | 4 | Tobi-Kadachi (T1)* |
Forest Region | 5 | Kushala Daora |
Rathalos (T2) | ||
Tobi-Kadachi (T1)* | ||
Forest Region | 6 | Azure Rathalos (T2) |
Nargacuga (T2) | ||
Scarred Yian Garuga (T2)* | ||
Zinogre (T2) | ||
Biome | Level(s) | Monster |
Wildspire Region | 1 | Barroth* |
Kulu-Ya-Ku* | ||
Wildspire Region | 2 | Barroth* |
Diablos* | ||
Wildspire Region | 3 | Barroth* |
Black Diablos* | ||
Diablos* | ||
Wildspire Region | 4 | Barroth (T1)* |
Wildspire Region | 5 | Barroth (T1)* |
Diablos (T2)* | ||
Lunastra | ||
Teostra | ||
Wildspire Region | 6 | Black Diablos (T2)* |
Diablos (T2)* | ||
Gold Rathian | ||
Biome | Level(s) | Monster |
Coral Region | 1/2 | Coral Pukei-Pukei* |
Paolumu* | ||
Tzitzi-Ya-Ku* | ||
Coral Region | 3 | Legiana |
Odogaron | ||
Zinogre | ||
Coral Region | 4 | Paolumu (T1)* |
Coral Region | 5 | Coral Pukei-Pukei (T1)* |
Kirin* | ||
Legiana (T2) | ||
Namielle* | ||
Odogaron (T2) | ||
Coral Region | 6 | Legiana (T2) |
Nargacuga (T2) | ||
Silver Rathalos | ||
Zinogre (T2) | ||
Biome | Level(s) | Monster |
Rotted Region | 1/2 | Great Girros* |
Radobaan* | ||
Rotted Region | 3 | Acidic Glavenus* |
Rotted Region | 4 | Radobaan (T1)* |
Rotted Region | 5 | Blackveil Vaal Hazak* |
Odogaron (T2) | ||
Radobaan (T1)* | ||
Rotted Region | 6 | Acidic Glavenus (T2)* |
Blackveil Vaal Hazak* | ||
Brute Tigrex* | ||
Radobaan (T1)* | ||
Biome | Level(s) | Monster |
Volcanic Region | 1 | Dodogama* |
Lavasioth* | ||
Volcanic Region | 2/3 | Brachydios* |
Uragaan* | ||
Volcanic Region | 4 | Lavasioth (T2)* |
Seething Bazelgeuse* | ||
Volcanic Region | 5 | Lavasioth (T2)* |
Seething Bazelgeuse* | ||
Uragaan (T2)* | ||
Volcanic Region | 6 | Brachydios (T2)* |
Lavasioth (T2)* | ||
Uragaan (T2)* | ||
Biome | Level(s) | Monster |
Tundra Region | 1 | Viper Tobi-Kadachi* |
Tundra Region | 2 | Barioth* |
Viper Tobi-Kadachi* | ||
Tundra Region | 3/4 | Barioth* |
Shrieking Legiana* | ||
Stygian Zinogre* | ||
Viper Tobi-Kadachi* | ||
Tundra Region | 5 | Barioth* |
Shrieking Legiana* | ||
Stygian Zinogre* | ||
Viper Tobi-Kadachi (T2)* | ||
Tundra Region | 6 | Barioth (T2)* |
Shrieking Legiana (T2)* | ||
Stygian Zinogre* | ||
Viper Tobi-Kadachi (T2)* |
Monster Spawning and Lures
The only current ways to change what monsters are currently available to hunt in the Guiding Lands is by completing/abandoning a quest or going on an expedition to another region, checking the Guiding Lands and if the monster you want to hunt hasn't spawned going on an expedition to a different region to repeat the process. It's a pain and can take a while (especially without a SSD). The other option you have is using lures that you obtain while hunting in the Guiding Lands.
Best Of Slots 2
You obtain lures so by either collecting Special Tracks (more on this here in the 'Guiding Lands Special Tracks Explained' section), carving/mining parts of tempered monsters (e.g. tails, Uragaan's back) or by capturing/killing tempered monsters. Lures obtained from Special Tracks are simple enough is that they'll be of a monster that fits the type of Special Tracks bar you filled (e.g. Flying Wyvern, Brute Wyvern). For lures obtained from tempered monsters what lure you could get depends on what biome the monster you obtained the lure can spawn in. For example, if you obtain a lure from hunting a Nargacuga you could get a lure for a monster than can spawn in either the Forest Region biome or the Coral Region biome.
Slots 2 Journey Yahoo Games
Whelp, that's it for this guide. As more information in regards to materials comes out I'll upgrade the materials tables if I see the need. Until then best of luck and happy hunting!